Ancient Gear Beast
EARTH 6

Ancient Gear Beast

  • Archetype:
  • Ancient Gear

  • ATK:
  • 2000

  • DEF:
  • 2000

  • View:
  • 3665




Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the Graveyard).




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 8, 2026
55± 8/ 100
Power Score
Intrinsic 54
Deck 56

Ancient Gear Beast — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 56 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Negation/Interaction

Why it scores here

Ancient Gear Beast converts its value into battle-phase interaction rather than board development: attacking locks the opponent out of Spell/Trap activations through the Damage Step, and it negates the effects of monsters it destroys in battle, including monsters in the Graveyard. Its 2000 ATK and 2000 DEF earned no points, and the 206-deck presence only confirms that it is live and reliably runnable (accessibility and deckbuilding), not that it is intrinsically strong. Without combo data the card scores modestly, because it builds nothing on its own, is Normal Summon-only, and its interaction depends on winning or forcing a battle.

Axis scores

Axis Score Evidence
Accessibility 55 Run in 206 of 206 recent decks at an average of 2.32 copies, but it is Normal Summon-only and no searcher or combo route is evidenced, so access rests on the hand and deck presence (observed; route inference is inferred).
Combo & Conversion 30 No recorded boards and no guide mentions; the text shows no board-building or extra-body effect, so conversion is text-only inference (inferred).
Resource Economy 25 No searches, recursion, banish refuel or card advantage in the text; the Graveyard negation is interaction, not value (verified).
Effect & Interaction 60 Spell/Trap lock during the attacking Damage Step and negation of battle-destroyed monsters, including in the Graveyard, are real but battle-dependent interaction (verified).
Material Utility 40 Level 6 EARTH Machine body is a plausible generic material, but no material statistics are supplied, so this is inferred from its attributes (inferred).
Resilience & Flexibility 40 A 2000-ATK attacker is easily blocked or destroyed, and it cannot be revived by Special Summon; the Graveyard negation persists across turns (inferred).
Deck-Building Efficiency 65 Three-copy, Normal Summon-only monster with 21 archetype homes and no garnet or lock restriction, though it occupies a monster slot in a field-dependent shell (observed; deck counts from evidence).

Calculation

Weight profile: 0.7 Board breaker / Going-second + 0.3 Negation/Interaction. Intrinsic ≈ 54, Deck ≈ 56, Meta = provisional. Modifiers: Normal Summon-only restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck (decks present, combos absent), then modifier -2

Strengths

  • Live in most recent Ancient Gears and Machina lists at 2-3 copies
  • Strong battle-phase lock: opponent cannot activate Spell/Trap cards during the attacking Damage Step
  • Negates battle-destroyed monsters even in the Graveyard
  • Clean, low-cost copies with no garnet requirement

Weaknesses

  • Normal Summon-only, so it is hard to put on the field quickly
  • No combo, search or recursion route in the evidence
  • 2000 ATK and 2000 DEF can be blanked by a single battle-phase response
  • Its interaction depends on reaching battle

Counters / choke points

  • Battle-based removal or stat-reduction before the attack resolves
  • Monster removal or battle-phase blockers that stop the attack from being declared

Best use

Board breaker and battle-phase interaction in a Geartown-based shell. Decks: Ancient Gears, Machina, Cyber Dragon.

Evidence & gaps

  • Verified: Card text: Normal Summon-only; attack locks Spell/Trap activation through the Damage Step; negates battle-destroyed monsters including in the Graveyard; Level 6 EARTH Machine, 2000 ATK / 2000 DEF
  • Observed: Present in 206 of 206 recent decks, average 2.32 copies, mode 3; Top partners include Geartown (88.8%) and Heavy Storm (82.0%); 21 distinct archetypes, dominated by Ancient Gears (38.3%) and Machina (26.2%)
  • Inferred: Accessibility rests on hand and deck presence rather than a searcher route; Combo conversion is limited because the text builds no board by itself; Material value from Level 6 Machine EARTH attributes
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from deck sample only no material or searcher statistics, so material_utility and accessibility routes are inferred











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